
Featured project
Chromaroma
Chromaroma is our first social game. A pervasive online game played in the real world.
It uses smart cards and urban mass transit systems as a currency and environment to allow people to play as they commute, travel and move around…
Recent projects
Such Tweet Sorrow
Mudlark are working with the Royal Shakespeare Company to develop a new platform to explore Shakespeare’s place in a culture of cross-platform media consumption.
Mudlark facilitated a series of workshops for the RSC and is now working…
iPhone Apps
Mudlark is currently developing locative multiplayer games for the iPhone Platform. The latest game, soon to be launched, is Running Rings – a game of physical exertion that plays havoc with our sense of place and scale, using GPS,…
Heartlands
Heartlands is a multi-player game for a mobile phone controlled by the player’s heart rate as they walk.
As the player takes a walk, their journey is mapped by GPS and a heart rate monitor. The goal is to maintain optimum heart rate and…
Snackdash
The Schools Food trust was created in 2005 by the Department for Education and Skills (DfES), following celebrity chef Jamie Oliver’s critique of the nutritional quality of school meals. We worked with Pixel-Lab and Kerb to raise…
Love City
Love City is an SMS mobile phone and web game played over several different locations, bringing players together through sending messages of love.
The aim of the game is to move about in the real world to locations that are mapped onto…
