
Recent articles
Hide and Seek
Yesterday I returned from the Hide and Seek weekender, where a horde of talented game designers converge every summer for a giant festival of pervasive games. The general rule is that most of the games have to be new, and many of them…
SuchTweet Chronicle Part Two
14th May 2009
On the train to the Futuresonic conference in Manchester. More jottings
A straight version of a Shakespeare play would just be a chopping-board job and would give the actors nothing. But what about a reversioned…
Such Tweet Sorrow Epilogue and Chronicle Pt 1.
But now the flowers are beginning to whither on the graves of Juliet, Romeo, Tybalt and Mercutio, I thought I would start posting up excerpts from the rough diary I kept during the 14 months or so between its genesis and its realisation.
Recent projects
Chromaroma
Chromaroma is our first social game. A pervasive online game played in the real world.
It uses smart cards and urban mass transit systems as a currency and environment to allow people to play as they commute, travel and move around…
Such Tweet Sorrow
Mudlark are working with the Royal Shakespeare Company to develop a new platform to explore Shakespeare’s place in a culture of cross-platform media consumption.
Mudlark facilitated a series of workshops for the RSC and is now working…
iPhone Apps
Mudlark is currently developing locative multiplayer games for the iPhone Platform. The latest game, soon to be launched, is Running Rings – a game of physical exertion that plays havoc with our sense of place and scale, using GPS,…
Heartlands
Heartlands is a multi-player game for a mobile phone controlled by the player’s heart rate as they walk.
As the player takes a walk, their journey is mapped by GPS and a heart rate monitor. The goal is to maintain optimum heart rate and…
