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SuchTweet Chronicle Part Two

14th May 2009
On the train to the Futuresonic conference in Manchester. More jottings
A straight version of a Shakespeare play would just be a chopping-board job and would give the actors nothing. But what about a reversioned…

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Such Tweet Sorrow Epilogue and Chronicle Pt 1.

But now the flowers are beginning to whither on the graves of Juliet, Romeo, Tybalt and Mercutio, I thought I would start posting up excerpts from the rough diary I kept during the 14 months or so between its genesis and its realisation.

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Neb

The Medium is the Metropolis

Last week I was on a panel at Future Everything discussing open data, data visualisations and Chromaroma.  I have embedded my talk below. A lot of the talks were either way too academic, political or “artistically led” for…

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Gamecamp II

This weekend David and I found ways to be in London for 9.30, bleery eyed and full of bacon we were there to attend the second Gamecamp . Organised by @katylindemann @trippenbach @rainycatz, @jameswallis and @rachelclarke this was the…

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Such Tweet Sorrow

Such Tweet Sorrow – the video

Today Such Tweet Sorrow appeared amongst other things on Asian news:

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Such-Tweet-Sorrow

Curtain Goes Up On Such Tweet Sorrow

Today saw the curtains open on the world’s first professional Twitter-based performance of Shakespeare: Such Tweet Sorrow.

Produced by Mudlark this modern-day Romeo and Juliet, created in collaboration with the Royal Shakespeare Company…

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SITBY.US at SXSWi

Next week Matt and I are off to Austin for our first SXSW.

I am on a panel on Pervasive Games and Playful Experiences: Rendering the Real World
“The most photorealistic, networked environment you can play in is real life’.…

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The Tweeture – set to destroy SXSWi next week

On March 12th The Tweeture will arrive at SXSW Interactivein Austin, Texas, intent upon devouring its population.
The Tweeture is a robot-monster of Godzilla proportions who tweets. He’s big, he’s angry and he is going to eat the…

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The Story

It was a day for grazing or fossicking in the woods, unsure of what you might find yourself chewing on next.

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BBC relaunch design

BBC Supplier Day

We – Toby and Charles – turned up like two good pennies at the BBC Online Design Day for independents and suppliers on Monday at the Centerpoint building in #thatlondon.
Although we don’t really think of Mudlark as a design…

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vis_design_station-11-02

Chromaroma Progress

Our online social game played over London using Oyster Cards is developing really well. 6 weeks into development we have a game running pulling in data from TFL.  Working with large organisations can be “taxing” and working…

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Milking Rabbits on Farmville

I am the least games-backgrounded of any Mudlark, but when I start playing something it is hard to prise me away.

So you shouldn’t be surprised that while virtual tumbleweeds blow over Matt’s and Toby’s little…

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close up of london map

London, hand cut map

Via Christopher Osborne’s blog (the Geospatial Developer, and Founder of #Geomob – London Geo Mobile Developers Meetup) this beautiful wooden hand cut map of London.
It is on sale at Etsy.
Next big win I would like to get…

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Moving into Fazeley Studios

Industry Review of 2009

Overall, even if it’s proving to be a difficult financial year, games are at least expanding massively in their nature and remit while we also gain a deeper understanding of what they are. Even when industries suffer, the cultures…

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filming Raymundo in the Mata Atlantica

Power to the Pixel

Having been invited to enter something for Power to the Pixel’s Pixel Pitch competition, we found ourselves shortlisted in the final. Our Dark Forest Project went up against a series of ARGs (Alternate Reality Games) all coming out…

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