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Exploding Places (and Time)

On a particularly hot summers day in July of last year Active Ingredient (Mudlark’s sister Arts company) piloted a new game that we are working on – Exploding Places.
It uses location and time as a means to drive gameplay. We…

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Storifing Derby

Richard has been playing with codes on maps again.
He also compared QR codes to the ant school in Zoolander.
We don’t like QR codes, BUT what if they are just a sketch, pen and paper to a future app.
Derek Zoolander: “What is…

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Half The Sky

Just back from India, where I’ve been on the discovery phase of Mudlark’s latest project, designing four mobile social impact games as part of the Half The Sky multi-platform project. Half the Sky is already a best-selling …

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Arcades & Data Excavations

I caught the very tail end of Amsterdam’s Mediamatic Arcade when I went there to speak about Chromaroma, but from what I saw it must have been a phenomenal three months. Not only because of the range of vintage arcades and game-based…

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Blade Runner and the Inevitable City.

I’ve been at Mudlark a month now, which feels a tiny bit weird as an almighty amount of activity has happened in that time. My first full week was spent jetting off to Bangkok to deliver the Digiplay exhibition for the British…

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The Coalface

Mudlark hard at it. Already this month we’re in the middle of about half a dozen pitches – each pretty different from the others, each requiring a different approach. Different innovations for different markets.

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Digi Play poster

Mudlark’s Global Office Network

Last week saw the opening of Digi-Play, a project that we have been working on since Christmas. It began late last year with a chat with the UK crew of the British Council, the TCDC, and representatives from the Thailand office of the…

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Global Equinox

With Toby and Greg in Thailand managing the Digi-Play event for the British Council and Richard at Thinking Mobile in Amsterdam to talk about Chromaroma we’ve got good reach today.
In the longer term, as the Northern hemisphere…

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Hack de Overheid

Waag Society, the City of Amsterdam and Hack de Overheid (Hack the Government) are challenging developers, hackers, entrepreneurs, corporations and students to turn massive amounts of raw data provided by the City into new Web and…

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Making Future Work

We’re pretty darned chuffed to have been one of four companies to take part in a new project in the East Midlands run by Broadway Cinema in Nottingham and funded by the Arts Council. It’s called ‘Making Future Work’…

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Fatalism in Game Design; or, why iHobo doesn’t help.

We have recently been talking about the wider virtues of gamification, avoiding the points, badges and leaderboard traps, and looking at creating more engaging words – Meaning, Mastery & Autonomy.
That seems to be the primary…

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The Story 2011

Greg, Emily and I all attended The Story in Conway Hall on Friday – Organised by Matt Locke the event is part of the meange-a-trois that is Interesting, Playful and The Story. Greg used Storify to collate his and others feelings,…

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City as a Platform

Charles and I were both asked to speak at Nesta’s City as a Platform event (subtitled The Future for the Creative Industries)  at Aston University Business School and Conference Centre.
Jon Kingsbury started the day with some…

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Hello Greg

We are starting the year off with more people being added to the team. Gregory Povey joins us to develop a number of the new projects on our slate as well as focus thoughts on our events. Some of these you know, some are new. He’s…

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Richard

Develop Magazine’s spotlight on Richard

“Everyone knows the well known faces in the industry, but what about the up-and-coming talent of tomorrow? Studios from all over the UK and Europe pitched their finest, but only 30 could make it through. Develop Magazine profile the…

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