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Half The Sky Mobile Games

Mudlark are designing and developing three social impact games for the Half the Sky project, working titles: Worm Attack, 9 Minutes and Family Values.
Half the Sky started as a book by two New York Times journalists reporting on and…

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New Turn

In our fourth year, Mudlark has shuffled the pack and started a new turn. By the summer, we will have launched three games for clients as well as finishing prototype builds for at least two of our own. Chromaroma will swipe off on new…

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Second Screen Telly at the BBC Academy

Up at the top of White City, the BBC and friends were talking “second screen”.  We’ve been talking about it at Mudlark for some time now – only last year one TV-related proposal swung back and forward between second screen and…

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This Is Arts Derbyshire

Last year we worked on a Making Future Work commission from Broadway Nottingham and Arts Council England. We looked into Open Public Data in the East Midlands. We talked to data owners and compiled research (which we’re still…

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STRP Festival

I am off this week to talk at the STRP Festival in Eindhoven. Last year this was the most inspirational and exciting event I attended all year. Partly because I was able to mix a healthy dash of music with a great symposium on data and some good interactive art.

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Playful 2011

It’s but one week until this year’s Playful, and all the arrangements are coming together. It’s going to be a great day filled with talks from a wide variety of fields from gaming to doodling to science fiction writing.…

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Going Live: Civic Dashboard

We’ve been working with Birmingham City Council for a while now on visualising their call-centre data so that the public can see how the council is performing in areas relevant to them. The project goes live today.
The dashboard…

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Introducing MemCode PLC.

Time is a big part of the Mudlark studio. Barnes is all about the future — jetpacks and that — whilst Richard is obsessed with time travel (even running a micro-publishing imprint for it). I’m stuck in time, having spent too…

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Picnic festival

This week the Derby Mill will be pretty quiet. Greg, Richard and Toby are off to Amsterdam for the Picnic Festival. It’s the first time we’re going to the festival and we’re all pretty excited.
Toby is doing a talk on…

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Derby 2061

Today we’re ‘releasing’ a new ‘thing’. It’s an experiment…a prototype…we’re not sure what it is yet…
Throughout the summer we’ve been playing with existing locative platforms. A lot…

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ChromaMOMA

In the same week that we got to remix Chromaroma for the V&A Museum in London, we also started our appearance in the Museum of Modern Art in New York City.
The new exhibition, Talk To Me, focuses on “the communication between people…

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Victoria & Albert & Mudlark

We’re proper into museums. Not in a weird way, they just hold so much stuff inside to play with and explore. The amazing exhibitions and collections, when they hit that inspiration point, still only scratch at the surface of the…

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Secret Robot House: a trip into the heart of the uncanny valley.

Last Wednesday, I attended an evening at the ‘Secret Robot House’. I’m not sure what images that conjures up for you — an underground laboratory? White coats and flying sparks? Heath Robinson‘s spare room? A house…

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RD

#Interesting2011

I was really lucky to attend Interesting again this year. Less conference more making fete, “Less yammering more hammering”. I tried out a #storify too :

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Thirst Notes

An iPad should not be used as a till at an outdoor bar by the sea. This isn’t a moan piece…just a log really, about my experiences with a very expensive and poorly executed user experience, and what I’ve learned from…

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